How to Play ACME REAL Fantasy FOOTBALL

Simply Start the 9 Best Players Available Each Week

DRAFT

The Commissioner is the one who registers, pays for and sets up the league by inviting the other 11 coaches to the league.
Once they ALL have registered the commissioner can go to Draft Settings under the Draft tab and set up the time and date of the draft as well as much time is designated for each selection. This time and date can be changed up to 15 minutes before the draft.
The computer will decide the random draft order 15 minutes before the draft. When the draft begins teams 1 through 12 will select their players by clicking on the desired position, and the player revealing their football card. The draft then snakes back down 12 through 1 so 12th pick selects twice. This continues until all 9 positions have been drafted.

TQB, RB, RB, WR, WR, TE, K, DEF, and ST

Hint for Drafting: In general, it is usually better to select the best available (Core Players) Team Quarterback (TQB), Running Back (RB) or Wide Receiver (WR) through the first 4 rounds since these players typically have a larger range in production. Rounds 5 through 8 are when you need to prioritize a productive Tight End (TE), Kicker (K) or Defense (Def) as well as your fifth core player. Generally, the last round is usually for Special Team (ST) since this position only averages one point or less per week.

Note: The commissioner can draft a player for any team by turning on the commissioner button and select the team they are picking for, then select the player. Also note that the commissioner access button MUST be turned off before the commissioner's team selection to draft as the coach rather than commissioner.
These are your PRIMARY PLAYERS for your team. Benches are NOT Drafted.
Your draft order determines your conferences and divisions. It will automatically determine the competitive schedule playing each team once and your conference twice. Positioning rounds are in Weeks 7 and 15. The tournament is Weeks 16 through 18.
(North- Teams 1, 2, & 3) (South-Teams 4, 5, & 6) National Fantasy Football Conference
(East-Teams 7, 8, & 9) (West- Teams 10, 11, & 12) American Fantasy Football Conference

SCORING SYSTEM

Scoring System

The ACME REAL Fantasy FOOTBALL patent pending scoring system is a complex series of a hundred formulas and variables designed to simulate REAL FOOTBALL scoring based on years of number crunching and analyzing how football teams score and the individual participation to that score. Unlike most systems which are simply cumulative and result in 100+ point scores with minimal competition. We found the top scoring pro teams average 28 points per game, so we based our scoring system on a 28-point score. The graphic above shows the scoring breakdown by position based on their percentage of participation to an actual team score along with the average points per game they achieve each week during the season. The six offensive position scores are relatively based on total yards (passing, running and receiving), touchdowns, and length of touchdowns, as well as 2-point conversions for positive points. Fumbles lost and interceptions reflect negative points by the player who statistically is responsible for the turnover. Kickers scores are based on extra points scored, field goals, and length of field goals for positive points. Missed or blocked field goals reflect negative points for the kicker. Special teams scores are based on total yards from kickoff and punt returns, touchdowns, touchbacks, blocked field goals and punts, as well as special team turnovers by the other team for positive points. Fumbles lost by the special team reflect negative points. Defense scores start at 12-points at the start of the game and decrease with every yard they give up to the opposing offense and every point scored during the game regardless of what position scored it. Defense can score positive points for every fumble and interception turnover they achieve, quarterback sacks, as well as defensive touchdowns and length of the touchdown.

LINEUPS

Your team's lineup is composed of the nine primary players that you chose for your team to play in the game. The lineup is made up of 1 Quarterback, 2 Running Backs, 2 Wide Receivers, 1 Tight End, 1 Kicker, 1 Defense and 1 Special Team. Your lineup can be changed at several locations after the waiver process for that week has been completed. (Waivers are explained in more detail further in these instructions.) Click the “Team” tab and scroll down to “Roster” and click, or click the “Scores” tab and scroll down to “Fantasy Games” and click, and finally click the “Players” tab and scroll down to “Stats” and click. From any of these locations just click the player you want to drop that is on your team and their football card will appear and select the “Drop” button and click. To add the new player to that position you have to be in the “Players” tab and scroll down to “Stats” and click, select the position you are adding, find the player and their football card will appear and select the “Add” button and click.

SCHEDULE

The schedule is developed based on your draft order which also designates the team's divisions and conferences. In the schedule your team plays division rivals twice and all the other remaining teams once. Weeks 7 and 15 are Positioning Rounds in the Schedule when 1st vs 2nd, 3rd vs 4th, etc. increasing the competition.

GAMES

Head-to-Head matchups are played weekly and can be seen by click the "Scores" tab and scroll down to "Fantasy Games". These are your Head-to-Head matchups for this week. The LIVE scoring updates every few minutes during active games determining your score.

COMMISSIONER ACCESS

Commissioner access can be used to assist other teams with their line ups when they can NOT or have NOT updated their line ups. The commissioner button is shown by clicking on Draft scroll down to the Draft Room or clicking on Scores and scrolling down to Fantasy Games, and finally by clicking on Players and scrolling down to Stats. In each of these pages, turn on the commissioner access button and select the team that you intend to manage. Once you have identified the team you can now mange as if you were the coach.

INJURIED PLAYERS

The initial players that you drafted at each position are designated as your PRIMARY players. If that player is deemed questionable, doubtful, inactive, out, or suspended then you can obtain a SECONDARY player. Probable players with injuries are not evaluated and considered active. Put the injured PRIMARY player on your bench from the lineup or stats. Then you can select the SECONDARY player from the same team and same position as your SECONDARY. You have the option of playing either player for that week. You can make this player your PRIMARY player by dropping the previous PRIMARY player and then selecting the SECONDARY as your new PRIMARY player.

BYE PLAYERS

The initial players that you drafted at each position are designated as your PRIMARY players. If your PRIMARY player has a bye that week, you simply put the PRIMARY player on the bench with either the stats or in your lineup. Then you can select the REPLACEMENT player from the same position on any team that is scheduled to play that week, and a free agent becomes your REPLACEMENT. You can NOT select a REPLACEMENT player that is on a bye that week. You can make this player your PRIMARY player by dropping the previous PRIMARY player and then selecting the REPLACEMENT as your new PRIMARY player.

WAIVERS

ACME REAL Fantasy FOOTBALL benches are used for Only Players on Byes and Injured Players. Active players are either on a team or are available as free agents to add to your team. This means there are nearly 200 quality players available each week to improve your team. Waiver selection each week allows the worst teams exclusive first access to free agents to rebuild.

TOURNAMENT

The last three weeks of the regular season other Websites are pretty much decided except for a few teams playing in their mock playoff. ACME REAL Fantasy Football has an end of the season tournament to determine the regular season standings Before ALL the Teams enter the REAL Playoffs. This tournament is scheduled to align divisions and conferences in brackets for multiple game matchups. The first round All teams play their other two division rivals. The winners advance to the semifinals for one game, while the losers drop to the consolation playing three games against their other conference losers. The semifinal winners play for the tournament championship. Consolation winners play five games for 3rd to 8th place. The four losers play 3 games to decide the Toilet Bowl.

COACH RATING

During the Regular Season, your team's progress determines your Coach Rating as well as Preference for Waivers. This is based on your team's Head-to-Head Record, Overall Record Against Every Team Each Week, and Total Points Scored During the Season. The Result of the Tournament is the fourth Category to Develop the Regular Season Coach Rating. Our Competition is so Intense, a Team can Advance or Digress up to 3 or 4 Places Each Week. This is Displayed in Appendix C from Our three Trial Leagues we are running this Year Illustrating the Competition.

PLAYOFFS

After the Regular Season is Concluded with the Tournament, then Playoffs Begin with ALL teams Participating with an Equal Chance of Winning. Individual Team Lineups are Erased. Each week the Coach Selects Any Player from any team playing that particular week in the playoffs, but no more than two players from any one team with the exception of your special team which could be any team. Individual Players Can be on Multiple Teams. You Won't Know the Other Team's Player Selection Since it is Cloaked from the Other Teams and Revealed When that Particular Game Begins. Only the Players Playing in the Game are revealed, Giving Coaches an Opportunity to Change Their Picks Before the Next Game Begins if they Want to Alter Their Strategy. The Championship weekend has an Option to convert One Running Back, wide receiver, or Tight End on your team in to Flex Players and they can be either a running back, wide receiver or tight end allowing teams to run a pro set, wishbone, three wideouts or tight ends. The Superbowl is Totally a FREE FOR ALL allowing you to choose as many players as possible from either team along with the flex players. The Four Week Playoffs Tracks Cumulative Scoring for Deciding the Placement along with Touchdowns During the Playoffs for Your Players as well as Each Week's High Scorers. The Live Scoring Displays Your Teams Placement Insync with the Actual Game. Last Year's Superbowl had the Top 4 Teams Changing Placement After Each Possession and Sometimes Even a Single Play.

COACH OF THE PLAYER

The Placement Results are Significant in determining the Coach of the Year. This is an Analytical Determination based on Team Placement in the aforementioned Regular Season and Playoff. Then a Performance Average and Mean Split of these placements develops your Coach of the Year Ranking and Coaching Grade (A -D) for the season. We have Attached Appendix D of Our 2022 Trial Season Coach of the Year Determination Indicating the results of the 22 Week Climatic Growth. Regular Season Domination can be Compromised with a Mediocre Post Season or Vice Versa.

PRIZE DISTRIBUTION

The entire season is then broken down into the prize distribution of ACME Points recognizing each place first through twelfth. Prizes are determined for division champions, head-to-head record, overall record, total points, tournament, and coaching rating during the regular season. Each week of the playoffs' top scorer, total cumulative points and total touchdowns in the playoffs have prizes also distributed recognizing each place first through twelfth. The Prize Distribution is Also Broken Down in Percentages to Aid the Leagues in Distributing Their Private Prizes.

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